A great card for increasing damage but do note that it will also decrease your MaxHP. A good card for general use. MaxHP/SP +4%. However, most of the RG's main offensive skills are Spear-exclusive. Although it does not give any MaxHP penalty, you still lose out on the potential MaxHP bonuses granted by the other cards listed above. A good card for increasing survivability. They also attack from time to time. If worn with Buffalo Horn, additional ASPD +1. The usage of Super Costumes provides an automatically replenishing Rage meter that restores to maximum in a very short time. However, the pets listed below have bonuses that can give notable benefit to an RG. Level 10 is recommended. Therefore, this Leveling guide is based on the Damage-Oriented Tank Build, which works better for Solo-play compared to the Hybrid Tank Build. A ranged, 3x11 tunnel AoE attack with damage similar to Banishing Point. The announcement was made on August 2 by Canada’s Minister for Fisheries, Oceans and the Canadian Coast Guard, Jonathan Wilkinson. If base level is 100 or above, Ranged damage +2%. Shield Spell Level 2 can cast Magnificat. Prime Minister Justin Trudeau speaks after announcing the government plans to build up to 18 new coast guard ships, in Vancouver, on Wednesday May 22, 2019. Very useful for spamming Banishing Point or increasing ASPD in general. A legit way of increasing damage especially against Earth Property Monsters, most notable is, Increases HP recovery and allows you to recover HP while moving thanks to. I don't recommend using this in solo situations unless you have another way to leech SP to make up for not using Rideword Hat. Probably the one of the best armor you can use for tanking. This should only be used when you're in a no-Priest party or when Soloing. Be careful of their Water Ball, though. Good for increasing DPS especially if you don't need any property enchants on your armor. A good early accessory to increase damage especially if you already obtained Valor Badges from the Daily Rewards making it literally free. This is an essential skill for all RGs as it substantially increases survivability with the boost of Healing items. Dante can block lesser demons without breaking his 'blocking' stance. Fully restores HP, increases all base stats by 20% and doubles movement speed. +1 AGI. The following is a list of important skills that an RG should be familiar with. Increases resistance to all Sizes by 15%. You can also check the Leveling Guide. Gives a huge amount of HP and SP thanks to the set bonus. Best tanking and Devo-ing boots combo'ed with Giant Snake Skin for the set effect. Travel Guide General Information Info. To join and participate in this quest, simply talk to the Board NPC in Eden Group to take the quest, join a recruiting party (or even create your own), and enter the map by talking to the Gramps NPC. Spandrel glass is typically located between vision glass on each floor of a building. Best lower headgear for farming. The only notable defensive card choice for the weapon slot. If enemies have high FLEE (or activated Increase AGI) use Overbrand to knock them back to the wall to deal damage (collision damage cannot miss). Gives a chance of obtaining Old Blue Box whenever you kill an enemy. +5 MDef. If worn with White Knight Card, additional Resistance to Medium and Large monsters +5%. A must have if you're planning to PvP or go to Bio Labs. Mainly used for using Shield Spell Level 1 for getting the highest possible ATK bonus from it. Learn More. Leveling as a reborn character can be done with the same strategy. Custom Equipment Quest (NPC is located South of Yuno), +1 ASPD. 4/24/2020 Added MR Kulve builds (Kjarr elemental only, impact meta is unaffected) Reorganized page to group Impact, Elemental, Focusless, and Anti-monster builds Reorganized Charge Blades worth getting section (removed images because it was annoying to keep capturing them) More Kulve builds to come … The main weapon for Banishing Point builds due to the +20% increase damage of Banishing Point and Cannon Spear while every 2 refine also increases the damage by 3% which can also be enchanted in Malangdo with Expert Archer to further increase Banishing Point and Cannon Spear damage. Required item if you want to talk to Laphines and Saphas. Resistance to Medium and Large Monsters +15%, Resistance to Undead monsters +10%. This can be obtained by exchanging Coagulated Spell or Contaminated Magic from Old Glast Heim with the NPC Portrait Collector at the Instance entrance area. This card is mainly for glass cannon builds, therefore it is advisable not to use this when you are also required to tank. Increases resistance to Wind property attacks by 30%. A decent alternative that is mainly used with the set for the ASPD bonus. The main drawback of this card is that it will not save you from being one-shot by certain MVP skills like Earthquake, while a Resistance card might be able to. Therefore this is only recommended for glass cannon builds. Increases resistance to Medium and Large size monsters by 25%. Increases damage against Holy property by 5%. The only notable all-purpose defensive option in the mid headgear slot. High HP, high damaging skills, high DPS and of course, some good disabling skills coupled with defensive shield skills makes this build superior. It ensures that you wont be coming back to town unless you are 90% Weight. Enchants armor with Fire Property. A much more rarer alternative to the 2 previous options. Increases INT and DEF by 1. Before I start this guide, I just want to clear up that Royal Guard's main role in PvM is to be a support tank via Devotion and not be the main tank. Maintaining this skill active will drain HP and SP. These accessories mainly shine through their possible enchantments. For every 3 refine level, MaxHP +100, MaxSP +10, DEX +3. By the way, if you have just finished 85-114 Gramps Quest, you can immediately do the 115-144 Gramps quest. All Stats +1, MDEF +3. You will lose your single-target damage potential with Holy Cross, but you will gain access to Overbrand, a much stronger AoE Skill, as well as the ability to utilise Shield-exclusive skills. 64 buckets in one stack). One of the best weapons for PvP, no questions asked, especially if it's refined more than +14, Slaughter's effect will just rekt most players in PvP. Do not take a supportive role at this stage. Gives +10 MDef. Mainly used for crowd controlling. Grab the hunting quest for Vanberk, Isilla, and Hodremlin, as well as the Gathering quest for Will of the Darkness at the 121-130 Board in Eden Group HQ. +3 MDef, increase resistance to ALL elements. Another good upgrade from Lance since it gives HP/SP Leech, +6 INT and VIT. Useful when tanking certain MVPs like Ktullanux, Kraken, and Morroc Necromancer. Level 5 is recommended for Tank builds; Damage-Oriented builds may ignore this skill. Leave adding LUK to after you're level 145. Claim the equipment rewards back in Eden Group HQ after you finish the quest (Either the Sabre or the Slayer is good), then continue leveling until you reach Base level 40. If refined to +9, additional +5% Resistance to Large monsters. But larger demons with stronger attacks can break his normal guard. It should only be cast when tanking range-damaging monsters such as Cecil Damon in Biolabs, Wandering Archers in Old Glast Heim, and when facing monsters with Hell's Judgement. Feel free to mix and match depending on your preference and situation. Useful for increasing survivability, especially when slotted into a high refine headgear. This item is solely defined by what you decide to slot into it. Requires 2 RGs in Banding or Inspiration. Increases MaxHP by +300 and MaxSP by +30. You're also able to level through this stage with a party using Gramps. Enchants armor with Shadow Property. Increases resistance to Poison property attacks by 30%. Useful for maximising the damage of Banishing Point and Cannon Spear, but may not give its highest bonus unless you spend a lot of extra points in DEX. King's Guard makes EVERYONE outside of PvP be invulnerable and do nothing for the duration, making it a good way to "steal" or "secure" an MVP for a friend or guildmate. The Airship Set of Armor, Cloak, and Boots are excellent upgrades to your Eden Group Armor, and can last you well into the endgame in terms of tanking. STR -5. However, several accessories as listed below will grant significant effects for offensive types. One of the best headgear cards for Tanking. Casts specific abilities based on the shield's DEF, MDEF, or Refine Level. The Best-in-slot for Royal Guards due to it being indestructible and having high DEF. If this skill is used outside of Classical Pluck, this effect will function within it. INT +2, VIT +2, MDEF +3; Indestructible. Therefore it is recommended to use One-handed or Two-handed Spears. Inflict Melee Physical Damage to a single target. If worn with Bison Horn, ASPD +10% and Reflects 5% damage back to the enemy. Note that you can't wear 2 of these. Pretty good in mobby places such as Payon Cave. +5 FLEE. Destroys any kind of traps in a 5x5 area around the caster. Guardian SunGuard 5 SPANDREL GLASS Spandrel glass is the area of glass panels that conceal structural building components such as columns, floors, HVAC systems, electrical wiring, plumbing, etc. Can be enchanted with up to 2 extra properties. Also gives a chance to get Green Live when killing Plant type monsters. It also increases the damage of Overbrand by 50% ATK per Skill level. This also applies to gaining the knowledge of which skills actually trigger . This page was last edited on 30 June 2020, at 13:04. Slotting it will be costly. ATK +10. Always have a Rosa Shield[1] in your inventory as it gives the most ATK from Shield Spell Level 1. Explosive traps will still detonate normally, but there is a chance of dodging their damage. Gives a 5% chance of casting Pneuma on the user whenever it receives physical damage. Increases resistance against Holy property attacks by 20%. Can be obtained from. Optional skill. +5 FLEE. Overbrand has no cooldown if you are under the effects of Poem Of Bragi making it your best DPS skill in party situations. Has the same stats as, Cash Shop (5000 CC) + Spiritual Auger for slotting (7500 CC) = 12500 CC. Obtainable from the Random Pet Egg item in the, STR +2, ATK +5 when loyal. Every 2 refine increases ATK and MATK by 1% and reduces MaxHP by 2%. You're suppose to have fun and not get angry when playing. At +12, Cast Uninterruptable and CRIT +10. You mainly get this if you need the resistance. Hybrid Tank RGs play a semi-supportive role by keeping Party member alive through tanking enemy hits. You mainly get this if you need Earth resistance. Having Bash and/or Magnum Break should help a lot here. Ranged damage +10%. Gives +1 ATK per 10 Base STR. Additionally, this map also contains Metalings, which drop Crimson Revolvers, valued by Gunslingers and Rebels. The places that I will put in this section is mainly for solo players as I assume that most players that will read this is either new to the server or new to the class. +4 STR, -4 INT and ATK +12. The Powder Gauge displays the number of cartridges in your gunblade, which are acquired by using combo actions such as Solid Barrel and … Level 10 is recommended. Your trusty AoE skill during the earlier stages as a Swordsman and Crusader/Paladin. worldguard.fire-toggle.stop: Be able to use /stopfire and /allowfire. Increases damage on Demi-Human monsters by 20%. When you are using Upgraded Temporal Boots, it gives +15% MaxHP and 5% MaxSP. I can't stress enough of how strong some of them are especially the utility they can give. Grants additional bonuses when it is refined to +7 or +9, depending on your stats. Increases MATK by 6%, HP and SP recovery by 50% and Holy property resistance by 5%. Can be enchanted with materials from Old Glast Heim. 180 ATK, 180 Weight, Weapon Level 3. These Gray Shards can be traded for Thanatos weapons or Gray equipment set. These two instances rewards you with your Best-in-Slot armor, footgear, and garments. MaxHP +3%, autocasts Heal Lv1 when being physically attacked. Enables use of Spell Breaker Lv5. It's mostly seen as a supportive-offensive tank playing different roles in a party. Increases damage of Shield Press by 20% and increase it further by 2% every refine above +6. Enchants armor with Earth Property. At this point, your best way of leveling is joining, Always use @whereis (monster id), @whosell (item id), @whobuys (itemd id), Don't be afraid to ask at #support. Useful for casting Overbrand while tanking enemy attacks. Is a self buff that lasts for one normal attack only. This is very situational, as you only need Elemental Armors for specific MVPs and instances. A good headgear especially for those who are new to the server. Blut Hase is arguably better than Odoric due to how significant ATK +3% can be, compared to the minuscule effect of ASPD +3%. Level 5 is recommended for Tank builds; Level 3 is sufficient for Damage-oriented builds. These hits pierce defense and ignore the accuracy check. Below are a few key points to using this build optimally. A useful card both for offense and defense. Grab a few Awakening Potions from the tool dealer and a Lance from the Prontera Weapon Dealer, then go to Glast Heim St.Abbey and finish the quests. Every 3 refine increases Holy resistance by 1%. Overview. Party leaders will often shout through the in-game #lfg channel or open chatrooms in Eden Group HQ to advertise that they are recruiting. Extremely useful when fighting Undead and Earth element monsters. All Stats +1, ATK/MATK +6%. ASPD +1. ATK +5%. This is the only slotted mid headgear that do not require using Spiritual Auger, making it relatively cheap in the market. Find out more about this iconic building. Doing 2 runs is enough to get you one Weapon or Armor. Since this is a two-handed weapon, you will not be able to utilise your shield skills; and if using White Knight Card, you will not be able to gain benefit from its combo effect. Best boots for increasing damage overall especially for Overbrand builds. Also gives a chance to get Wind Of Vedure when killing Insect type monsters. Rage Counters from Force Of Vanguard doesn't miss thus making Overbrand knockback enemies with it. Dark Pinguiculas have a chance to drop Rosa Shields, which is one of the best shields you can use, and Dark Pinguicula Card is also extremely valuable. If weapon is compounded with White Knight Card, additional increase in resistance to Medium and Large size monsters by 5% and additional increase in damage against Medium and Large monsters by 15%. A self buff that gives random effects depending on the level of the skill and the DEF, MDEF and Refinement of the equipped shield. messed around in the skill calculator and made a royal guard build. Alternative to Zipper Bear with less ATK bonus but without the SP consumption per attack. Lastly, Cornuses aren't particularly special, but you must keep in mind that they often cast Reflect Shield, which would reflect your melee damage back to you. Having MDEF also allows it to be used for Shield Spell Lv2. If you still have any leftover 91-99 quest at this point, you can turn them in, and choose the Doubled Job EXP reward, so you're able to get the skills faster. One of the best armors for PvP just because of how strong Freeze status is. Reduces Long Range damage against you by 5%. A situational choice that is especially useful in Horror Toy Factory. A spear mainly used for Exceed Break due to how heavy it is and it's Weapon Level. 120 DEF, +5% MaxHP/SP, +10 ATK and MATK, Banishing Point damage +10%. Can easily achieve high DPS with Expert Archer Enchants and Long Range ATK modifiers but having high ASPD can be hard to come by if you are solo-ing. The good side is that it affects Undead Property Monsters but not monsters with high enough VIT to have Stun Immunity. Best card for increasing overall damage especially Overbrand. Gives you a chance to block ANY physical attack. It has a chance of leaving them forced to sit down (/sit).Against monsters, may leave them immobilized for between 1 and 4 seconds instead.The level learned of Overbrand affects the damage of this skill. Keep in mind, however, that Silence can be cured using Green Potions, rendering this card relatively non-essential. These monsters are Wind 1 element, which means they don't receive more damage from either Magnum Break and Holy Cross. With skills like Auto Guard, Prestige, and in some cases, Defender; they minimise the damage they take and in turn improve their survivability. 40 thoughts on “ Royal Guard | HE-EAM | Raid Shadow Legends Skill Mastery Equip Guide ” Ayumilove Post author December 7, 2020 at 6:50 PM @Tephulio: Royal Guard is an excellent champion for late game speed farming dungeons. Also a viable choice for Overbrand since you can achieve instacast with it. One of the few offensive choices for the footgear slot, sacrificing MaxHP for more damage. Chance to get Gift Box whenever you kill a monster. If you have any questions about Royal Guards, feel free to contact me via the NovaRO Discord at tinyurl.com/Discordnova. Builds added Anti-Kulve and Anti-Raging Brachy builds the easiest, and increases resistance against Poison property attacks by 50 ATK... Other classes do n't want any delays because of how strong Freeze status is doing Old Heim... 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